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41. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Lucas Kell wrote: MachineOfLovingGrace wrote: Again, it's more the direction the game design is taking that the this immediate changes. Sorry if I wasn't clear about that. OK, but I'm still confused. You're saying you think it's a bad thing...
- by epicurus ataraxia - at 2016.03.11 18:47:34
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42. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: Nergal Hurrian wrote: Rob Kaichin wrote: You'll have to go back a couple of pages to where Pedro and I were disagreeing. Essentially: the advantages of Citadels are lower taxes below the current NPC taxes, Geograp...
- by epicurus ataraxia - at 2016.03.11 18:37:54
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43. Yachts, yachts, yachts. - in Wormholes [original thread]
Can I suggest, that If people feel there is a real problem with yachts, other than repeating meaningless phrases like Zero risk, and unable to counter, which are plainly absurd under most circumstances, they start their thread there. Some have ra...
- by epicurus ataraxia - at 2016.03.11 15:32:34
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44. Yachts, yachts, yachts. - in Wormholes [original thread]
unimatrix0030 wrote: epicurus ataraxia wrote: Ok, whilst I do not use them, nor do my corp, as holes are the best place to get a good decently matched fight, I would love to get more. I can see why some would like to use them when confronte...
- by epicurus ataraxia - at 2016.03.11 15:04:26
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45. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
Gevlon Goblin wrote: Lucas Kell wrote: the inevitable truth of that is that stronger player groups are likely to make a fortune. It's only bad to you because you're not capable enough to be the leader of a strong group and are frustrated by ...
- by epicurus ataraxia - at 2016.03.11 10:41:54
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46. Yachts, yachts, yachts. - in Wormholes [original thread]
Winthorp wrote: epicurus ataraxia wrote: If a way was possible to prevent swarming, would you feel that would be acceptability balanced? If so we can recommend to Corbexx, to explore if such a mechanic was possible? I put one potential...
- by epicurus ataraxia - at 2016.03.11 10:17:04
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47. Yachts, yachts, yachts. - in Wormholes [original thread]
Winthorp wrote: epicurus ataraxia wrote: Winthorp wrote: The only real issue i see for this change is the people that abuse Yachts heavily cough...TDSIN...cough, will just log off. But making higgs rig remove nullification would be an ac...
- by epicurus ataraxia - at 2016.03.11 10:00:20
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48. Yachts, yachts, yachts. - in Wormholes [original thread]
Winthorp wrote: The only real issue i see for this change is the people that abuse Yachts heavily cough...TDSIN...cough, will just log off. But making higgs rig remove nullification would be an acceptable fix that needs to happen. That, is ...
- by epicurus ataraxia - at 2016.03.11 09:48:35
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49. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Vincent Athena wrote: CCP Lebowski wrote: Hey all, Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it. For a long time the watch list has ...
- by epicurus ataraxia - at 2016.03.10 23:01:46
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50. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: epicurus ataraxia wrote: baltec1 wrote: Akrasjel Lanate wrote: Citadels will be competitive in systems that have no stations. Aside from mediums for corp use... why would you put one in systems with more that one station...
- by epicurus ataraxia - at 2016.03.10 22:47:21
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51. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Akrasjel Lanate wrote: Citadels will be competitive in systems that have no stations. Aside from mediums for corp use... why would you put one in systems with more that one station. They can squash nasties on the undock. ...
- by epicurus ataraxia - at 2016.03.10 22:36:50
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52. Yachts, yachts, yachts. - in Wormholes [original thread]
Obil Que wrote: epicurus ataraxia wrote: Ok, I get it, they are probably higher skill, than just bare PI alts though, Just getting enough poer grid for an oversized prop mod with enough cap, is not trivial, and the covert ops cloak and requi...
- by epicurus ataraxia - at 2016.03.10 22:18:32
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53. Yachts, yachts, yachts. - in Wormholes [original thread]
biz Antollare wrote: epicurus ataraxia wrote: Cool, I have no problem with that, you did read the bit that explained that what you wrote was completely wrong though I hope? It is always nice to know. you mean the part where you think...
- by epicurus ataraxia - at 2016.03.10 22:16:11
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54. Yachts, yachts, yachts. - in Wormholes [original thread]
Obil Que wrote: epicurus ataraxia wrote: Obil Que wrote: epicurus ataraxia wrote: Sten Taxi wrote: The problem is the combination of battlesize prop mod and nullifcation + cloak, on any ship. Yacht or Higgs is not the problem. Nerf ...
- by epicurus ataraxia - at 2016.03.10 21:56:32
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55. Yachts, yachts, yachts. - in Wormholes [original thread]
biz Antollare wrote: epicurus ataraxia wrote: biz Antollare wrote: the issue with the yachts is you can put 2 day old toons in them and roll holes with zero risk. at least doing it with T3's it takes toons who have spent a considerable a...
- by epicurus ataraxia - at 2016.03.10 21:33:51
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56. Yachts, yachts, yachts. - in Wormholes [original thread]
Obil Que wrote: epicurus ataraxia wrote: Sten Taxi wrote: The problem is the combination of battlesize prop mod and nullifcation + cloak, on any ship. Yacht or Higgs is not the problem. Nerf the yacht and t3s will take its place (as it wa...
- by epicurus ataraxia - at 2016.03.10 21:32:22
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57. Yachts, yachts, yachts. - in Wormholes [original thread]
biz Antollare wrote: the issue with the yachts is you can put 2 day old toons in them and roll holes with zero risk. at least doing it with T3's it takes toons who have spent a considerable amount of time training. Yachts are just glorified s...
- by epicurus ataraxia - at 2016.03.10 21:22:16
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58. Yachts, yachts, yachts. - in Wormholes [original thread]
Sten Taxi wrote: The problem is the combination of battlesize prop mod and nullifcation + cloak, on any ship. Yacht or Higgs is not the problem. Nerf the yacht and t3s will take its place (as it was before). Nerf higgs and we will twice the num...
- by epicurus ataraxia - at 2016.03.10 21:02:43
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59. Yachts, yachts, yachts. - in Wormholes [original thread]
Duo Roman wrote: Is it the cheapest "cov ops cloaking + mass combo" that makes yacht the favorite choice for rolling small WHs? It is not the price that is it's benefit, It is a ship that can close a wormhole with a single or small group, whe...
- by epicurus ataraxia - at 2016.03.10 20:46:33
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60. Yachts, yachts, yachts. - in Wormholes [original thread]
Nerapa wrote: Higgs should sacrifice either the nullification or the cov ops. Everything should have a counter. The yaght has no counter other than a really bad pilot or a really lucky server tick. That is not true, specialist fits will k...
- by epicurus ataraxia - at 2016.03.10 20:41:06
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